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how to Texmod?

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Post by Max September 11th 2008, 11:28

Yo guys

I need some advice/explanaition about texmod.

I wanna get Ledendary Carthagropher but it seems impossible to do without texmod. So can anyone help me explain how it works and what the risks are with texmod?

I also looked up wiki for it but i didnt get that quite wel so..

Thanx in advance.
Max
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Post by Jen September 11th 2008, 12:00

Please read.... Else I would ask myself why I bother, because I already said there are no risks ingame about using texmod, millions of players use it. And if there was any risk, they would report it and ANET or Guild Wiki would remove it and announce it.

There are no risks with texmod..... I dont understand why you think there are any "risks". Guild Wars would NOT announce Texmod if there was ANY risk. And people would not USE texmod if there were any risks. Wiki would not have texmod on their page to download if that was the case. So for the 100th time, there are no risks with texmod because it does NOT modify the game files in ANY way. And you dont have to edit ANY files whatsoever to use it.

People would have lost their accounts a LOOONG time ago if texmod was risky. But nobody has reported anything about that. Guild wars guru doesnt have any forum about texmod stealing their account or anything. Gaile Gray even approved but if the game crashes, dont contact support. And by crash, she means that you dont have the computer enough to install and run this. Meaning, graphic card, harddrive. Hardware crashes.

A little quote from the devs: In case anyone was concerned about this reply, keep in mind that alterations that people make to their own .dat files will not affect the play experience of others. All of that important data is stored server side, so any changes that would be able to be made are purely cosmetic.


Something more:
My antivirus software claims that Texmod has a trojan in it. Is this true?

Some antivirus softwares such as McAfee use heuristic detection, which detects a programs ability to modify the way another program works. This is why it falsely alarms of TexMod, since the idea of TexMod is to modify how a program runs by replacing textures that the program uses.

I followed all the directions, have DirectX 9 installed, and nothing changes. Why?

Texmod requires a graphics card that is fully DirectX 9 compatible in order to work. Older graphics cards do not have the ability to fully use DirectX 9. This means that some programs that require it may not function properly, including Texmod.

And the official wiki has everything you need to know on how to use it and what it does.

Anyway, heres how you load a mod. You do NOT need to modify the .tpf file in any way. Just load it on to texmod.


Running a mod

To use a mod you will need a .tpf file.

Run TexMod.exe.

Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And then hit run, if all goes well your mod should work. Enjoy.

And heres how to make a mod..

Creating a mod

Open TexMod.

1. Click the big folder icon on the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe.
2. Press "Logging Mode".
3. Select the options you want. I would advise you to keep "Show Texture on the upper left corner" and "Replace Texture (with a green texture)" on.
4. Select the Output format (see the table below). Select the "Log with" button (Something that isn't bound to anything else e.g F10). By pressing this button TexMod will extract a texture.
5. Select a folder you can find easily as the "output folder". Press run.
6. We will start off with modifying something easily like the "GuildWars Eye of the North" logo.
Keep pressing "+"(Numpad) until you find it(Notice the selected texture becomes green) and press the "Log with" key to export it.
7. Close Guildwars and go to the output folder, there should be a image and a TexMod.log file. Edit the image all you want but leave the .log file as it is.
I took the ArenaNet logo from the official wiki and replaced the Eye of the North one with it. Once you're done, save the image over the same file.
8. Go back to TexMod and press the "Package Build" button.
9. In the Definition File browse to the Output folder and select the TexMod.log file.
10. Enter your name and some comments (e.g. what you changed).
11. Press Build. A new window will open up and ask you to specify a name, give it a name and press save.
12. The Build Status shows you the progress. If all goes well, you will see the Success! 1 Textures.

Now you have a .tpf file which is your mod. You can share it with others or just keep it to yourself.
Jen
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Post by lorde fandango September 11th 2008, 14:13

For the cartographer title, you can download other people's mod's which you can then use. You can get these from Wiki. Btw Max, if I can use Texmod, everyone shud be able to... lol.

http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics/Player_made_modifications/UI_enhancements

thats the webpage where you can download the cartographer mods. Hope this helps Very Happy
lorde fandango
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Post by Max September 11th 2008, 16:26

Jen~ wrote:Please read....And by crash, she means that you dont have the computer enough to install and run this. Meaning, graphic card, harddrive. Hardware crashes.

Thats the anwser i was looking for thanx jen!Smile I had my doubts cause GW crash before here and i deffinitly dont wanna get that again. plus GW support was helping then and when doing this the support is doing nothing. But i know enough now and ill try to get it on the run when i got some time.. thanx Smile
Max
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Post by Guest September 12th 2008, 00:37

To explain a note that isn't in this so far... do expect oddities with shading and so on whilst doing the cartographer title, the tex mod seems to make shadows look weird, however you only load up the texmod whilst doing said title so yeah, 'snot a big deal and it's probably specific to that one particular mod.

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